![]() ![]() ![]() The world is built in such a way that you want to explore every area, check out every climbable surface, and see what’s in those gloomy caves. One of the game’s greatest strengths though is how it naturally encourages exploration without giving you a quest telling you to where to go. For example, as I’ve had to self-learn how to create my own ammo and traps, both of which play a big part into how I hunt my prey now. You’ll learn the core mechanics, but even after a the first dozen or so hours into Monster Hunter: World, I was still learning things that I wish were taught to me early on in a clear manner. You are introduced to the basics early on through a handful of tutorials. I won’t lie, I’ve become quite attached to my Palico with the dozens of hours we’ve hunted together. ![]() These feline companions are absolutely adorable and will be a great partner for you as you are in battle. Next, you’ll be customizing how your Palico looks, a sidekick that will aid you in battle, which just happens to be a large cat. You’re given a healthy amount of options, and there are some creative ways to make your hunter look exactly how you want. The first, and arguably most important, task you’ll be faced with is creating your character and customizing how they look. You progress through ranks of missions, with each subsequent quest becoming more and more challenging as you proceed in the campaign. I was impressed with how the difficulty curve has been fixed, as I found the previous entries to be very challenging right off the get-go, which eventually turned me off, but it feels just right here. Each new area feels unique, not only because of its area (visuals and environment), but because of its inhabitants that you’ll be hunting as well. My only complaint about the campaign is that your character is the overused silent protagonist, simply nodding or being interrupted instead of being a voiced character.Įvery monster you battle, no matter the size, feels like an epic boss fight, and while that first monster may have given you problems in the beginning, it pales in comparison to what you’ll need to defeat later ones as you progress. The main narrative is interesting and conveys a much broader scope of the gameplay you’ll become accustomed to, which I really enjoyed. This new town will be your main hub where you meet new characters as you hunt your way to find the path of destruction Zorah has left behind. You are a hunter, a Fifth Fleet member, who barely survives an attack from a massive beast, Zorah Magdaros, and you are landing in the town of Astera. You can hunt on your own, or alongside three friends, and if you’re worried that Capcom has strayed from the tried and true Monster Hunter formula, fret not, as you’ll be hunting monsters to collect items to craft new gear to try and take on even more fearsome enemies. Welcome to Monster Hunter: World, where you play the role of a hunter, tasked with taking on veracious beasts within living and breathing lands full of flora, wildlife and danger. It seems as if Capcom knew they needed to do something to bring in new players into the franchise, and in doing so, not have they only made an absolutely stunning experience, but it gained myself as a new fan, all without alienating the longtime players. It’s been quite a few years since I’ve gotten intrigued about Monster Hunter, so when Monster Hunter: World was revealed, my excitement began to peak again, hoping this would be the one to finally pull me in. I always go in hoping that I’ll finally catch onto the allure, as it’s a very popular franchise, but it seemingly loses me quite quickly with every single iteration I try. I’ve tried numerous times to get into the Monster Hunter games, but I have seemingly failed each time due to their lack of feeling accessible and friendly to new players. ![]()
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